About Me
My earliest childhood memory was figuring out Pitfall 2 on the Atari 2600. I graduated with a Bachelor's of Fine in Game Art after my original school shutdown.
My focus is on Level Designs to provide theories for how players move in a space. Then I add on to it with C# Programming to provide functionality within that space.
Understanding players motivation is my thing, and I continue to hone these skills to be the best asset on your team!
Inspiration:
Death Stranding
Fahrenheit
Half Life (series)
Metro 2033
Monster Hunter
Silent Hill (1-4 & PT)
System Shock
Unreal Tournament 2k4
Vector-Man
Warframe
Xrd
Vagrant.exe
A horror project themed in a call center.
This is a playable game made with unity for my senior thesis. I am still improving on this project in terms of its level design / programming.
C# Programming
A continuing project for proof of concepts using Unity.
The biggest project would be Vagrant.exe on sale currently!
ASmithFinalMonsterClick to see full project details. |
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Inujima Level DesignClick to see full project details. |
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indiepoc6Click to see full project details. |
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SS4Click to see full project details. |
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Reference ImagesClick to see full project details. |
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Indiepocalypes #6
My Project Vagrant.exe demo was included in the bundle now available!
Exeter
PAX East 2018 submission for Mount Ida College
A House of the Dead Shooter. The best studio style experience I have had in every aspect.
Island Inujima
A World War Level Design
I lead the overall level design to give players a crash course in strategic positioning and how to move using spacial language with major landmarks.
Education:
University of Massachusetts Dartmouth
Bachelors of Fine Arts in Game Art
2018-2019
Mount Ida College
Bachelor of Science in Game Art
2015-2018
Technical Skills:
3DSMax
AfterEffects
C#/C++
Game Design
Level Design
Maya
Photoshop
Unity
Unreal
UI/UX
Work Experience:
PC Project: Vagrant.exe was packaged into the Indiepocalypse #6 Released July 2020
PC Project: Intern at Ragdoll Animation Studios
July 2018 - 2019
What I did: Programmed the functionality for HTC Vive used in a Forensic Unreal Environment to the capacity investors wanted. It was a great challenge to find ways to make the VR system feel no different than operating a smartphone or TV remote. The idea is that jurors and investigators would learn to use this quickly for their first time ever using VR hardware.
PC Game: Exeter - A 2018 Pax submission for Mount Ida college a House of the Dead style shooter
What I did: Lead Programmer in charge of the primary mechanics: Weapon firing, shoot-able power ups, implemented UI/UX functionality