About Me

My earliest childhood memory was figuring out Pitfall 2 on the Atari 2600. That was the start of my discovery era, popping in any game or investing myself into miscellaneous tasks to see what I could learn. That of course Includes deciphering the levels and unexplained game mechanics which was thrilling at the time.

So after countless great games I walked that hobby into college, where I am determined to make a career of game design. I graduated with a Bachelor's of Fine in Game Art after my original school shutdown.

 

My focus is on Level Designs to provide theories for how players move in a space. Then I add too it with C# Programming to provide functionality within that space. Understanding players motivation is my thing, and I continue to hone these skills to be the best asset on your team!

Inspiration:

Death Stranding

Fahrenheit

Half Life (series)

Silent Hill (1-4 & PT)

System Shock

Metro 2033

Monster Hunter

Unreal Tournament 2k4

Vector-Man

Warframe

Xrd

355-190510-undergrad-commencement-one-cj
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Vagrant.exe

A horror project themed in a call center.

This is a playable game made with unity for my senior thesis. I am still improving on this project in terms of its level design / programming.

C# Programming

 

My passion to pursue the harmony of Programming with Level Design principles. Creating clean functional spaces from the ground up! I will be updating this frequently as I improve.

Island Inujima

A World War Level Design

I lead the overall level design to give players a crash course in strategic positioning and how to move using spacial language with major landmarks.

ASmithFinalMonster

ASmithFinalMonster

Click to see full project details.

Reference Images

Reference Images

Inujima Level Design

Inujima Level Design

Click to see full project details.

indiepoc6

indiepoc6

Click to see full project details.

Animation Reel

 

A small collection of my best animations from the late Mount Ida College. A few lip syncs and a few other action emotes.

Exeter

PAX East 2018 submission for Mount Ida College

A House of the Dead Shooter. The best studio style experience I have had in every aspect.

ElephantAnimationIcon

ElephantAnimationIcon

Click to see full project details.

SS4

SS4

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Concept Art

 

A small collection of my best concepts to align with the ongoing Vagrant.exe Project.

Dishonored Enviorment art

Dishonored Enviorment art

Click to see full project details.

Indiepocalypes #6

My Project Vagrant.exe demo was included in the bundle now available!

Education:

University of Massachusetts Dartmouth

Bachelors of Fine Arts in Game Art

2018-2019

Mount Ida College

Bachelor of Science in Game Art

2015-2018

Technical Skills:

Game Design

C#

Level Design

Maya

UI/UX

Unity

Unreal

Photoshop

After Effects

Work Experience:

PC Project: Vagrant.exe was packaged into the Indiepocalypse #6 Released July 2020

PC Project: Intern at Ragdoll Animation Studios

July 2018 - 2019

What I did: Programmed the functionality for HTC Vive used in a Forensic Unreal Environment to the capacity investors wanted. It was a great challenge to find ways to make the VR system feel no different than operating a smartphone or TV remote. The idea is that jurors and investigators would learn to use this quickly for their first time ever using VR hardware.

PC Game: Exeter - A 2018 Pax submission for Mount Ida college a House of the Dead style shooter

What I did: Lead Programmer in charge of the primary mechanics: Weapon firing, shoot-able power ups, implemented UI/UX functionality